Selecting Your Interactive Content

Your editorial team will work closely with you to select the activity types most suited to your individual project. Your project may contain some of the following activity types.

  • Flashcards
    • Support students in working toward achieving course goals of recalling information, defining terminology, and describing ideas.
  • Drag-the-Words, Mark-the-Words, True/False
    • Help students learn and study essential content.
    • Help students distill vocabulary, types of speech, and other pieces of content.
    • Assist students in confirming their basic comprehension of topics and concepts.
  • Fill-in-the-Blanks
    • Push students to recall and spell terms without the assistance of word banks.
  • Multiple-Choice/Multiple-Answer
    • Support students in confirming comprehension of material in a more challenging manner.
  • Drag-and-Drop
    • Help students achieve course goals centered on categorizing, comparing, and/or differentiating among concepts or items.
  • Sequencing or Timelines
    • Assist students in organizing material according to chronology or causation.
    • Enrich students’ understanding of events within specific historical contexts and reinforce important dates.
  • Interactive Lessons and End-of-Chapter Reviews
    • Add helpful ways of wrapping up topics, reinforcing important material, and summarizing content at the conclusion of a chapter or unit.
  • Scenarios & Case Studies
    • Encourage students to delve into real-world examples, make decisions, and consider ramifications of different choices.
  • Hot Spots, Image Annotations, & Click-and-Reveal
    • Illuminate aspects or expand on components of an image or a map. Hotspots may open to reveal text, other images, or videos.
  • Third-Party & Original Video
    • Enhance third-party videos with embedded pop-ups and self-check questions, or use videos as-is from the public domain. Create original recordings and screen-casts to review topics.
  • Audio
    • Support activities in which students may listen to foreign language discussions, interviews, podcasts, or pieces of music.

Leverage Your Introductions and Conclusions

When developing an interactive anthology, you may create a considerable amount of material—such as introductions and conclusions to units and chapters—to contextualize the third-party readings you have selected. Take advantage of the content you have created for these sections to develop interactive resources for topics throughout your project.

For instance, composing interactive materials based on your introductions helps you:

  • Write original definitions for flashcards;
  • Identify complex concepts that may need further explanation or practice; and
  • Prepare students to engage with the reading.

In turn, writing interactive materials based on your conclusions helps students:

  • Confirm whether they understand the individual readings;
  • Synthesize concepts and reflect on what they have learned; and
  • Apply their understanding of the material to new situations.